﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public static class TagSet
{
    public const string VRController = "VRController";
    public const string Projectile = "Projectile";
}


public static class UnitNameSet
{
    public const string PlayerFootman = "PlayerFootman";
    public const string EnemyFootman =  "EnemyFootman";

}


public static class MagicNameSet
{
    public const string FireBall = "FireBall";
    public const string Summon_Footman = "Summon_Footman";
}

public static class LayerNameSet
{
    public const string InfoCollider = "InfoCollider";
    public const string Terrain = "Terrain";
    public const string Unit = "Unit";
    public const string Tower = "Tower";
}